Gustavo- if SubD to nurbs wasn’t so stinking heavy I would be so much more excited. Agree with most of your thoughts Sky- thanks for articulating them here. Make sure there's a gap between the two pieces.Ħ) Select "Import Children" to pull the shaft into the original object.ħ) Delete the shaft (or double-click on the main object).Ĩ) Back in polygon mode, make two ring cuts on the cross-piece either side of where you want the join.ġ0). Michael Guenther-Geffers has a super elegant thought process- as does Michael Gibson of moi3d (talk about your hobbyist Rhino). And, in this case.ġ) Create a six-sided cylinder (create a cylinder and reduce its sections to 6).Ģ) Make it editable (double-click on it in the object browser), and delete the top and bottom caps.ģ) Select the remaining polygons and scale them vertically as desired.Ĥ) Now go back to object mode, copy and paste this object, and move it into position to be the shaft of the T (scale as appropriate).ĥ) In the object browser, drag it to be a "child" of the other part of the pipe. Theres several examples on the forum of people using these workflows. The Modo/Fusion combo is roughly 1,200/year and the Blender/Fusion combo is roughly 500/year.
What Frank is going to say is you should model it and then subdivide. The Maya/Fusion combo is roughly 2,000/year and offers way more functionality than Speedform alone at a lower cost. I hope I'm overlooking some simple approach. Moi 3D v4 Win 圆4 Title: Moi 3D v4 Win 圆4 Info: MoI’s sleek intuitive UI blends a fluid easy workflow with.
So I guess my question is, short of buying an actual CAD program like Solid Works (which I presume would make this kind of stuff easier), what's the best (fastest method yielding high accuracy) way to go about this seemingly simple task? When I apply a subdivision modifier, the diameter of the inner or outer dimension changes because the surface is computed between the verts.
Anyway, when I box model it, I can't figure out how to get the dimensions precisely at the values I need. It's far more time consuming and not very intuitive when I'm thinking in terms of pipes and tubes. Then I decided to just box model it (not my strong suit). I can't figure out how to do that with C3D.Ģ) It has to be a single mesh, so if I "union" the parametric tubes using booleans, I get a butt-ugly triangulated mess. It must be a gradual transition - more like a clean weld. Perfect!ġ) I don't want a sharp angle at the joint. The simplest, most intuitive way to go about it is to create a couple of parametric tube objects with the required inner and outer diameters and arrange them perpendicular to each other. This is to be 3D printed, so I need accuracy. Blender : Vertices / Polygons (incl.Ok, so I need to create a simple "T" intersection of pipes.Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Lightwave : Vertices / Polygons (incl.The following applications are supported: This one comes to us via Lester Banks, and it looks super useful if you’re working with a team or need to import models that are from a different host. OD_CopyPasteExternal is a an open source script that allows users to easily copy and paste of polygons between 3D softwares, such as Cinema 4D, zBrush, Maya, 3ds Max, Substance Painter, Sketchup, Modo, Houdini, and more.